//==============================================================================
// Throwing Axeman_anim.txt
//==============================================================================

import long_swordsman_Shield_anim.txt
import sword_defines_anim.txt

//==============================================================================

define hammer
{
   set hotspot
   {
      version
      {
         Visual Tool Hammer
      }
   }
}


//==============================================================================

define Head
{         
   SetSelector
   {
      TechLogic none/Champion Infantry
      set hotspot
      {
         version
         {
            Visual Infantry G hypaspist Head Bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G hypaspist Head Bronze
ReplaceTexture Infantry G hypaspist Head Bronze/Infantry G hypaspist Head iron
         }
      }
   }      
}

//==============================================================================

anim Idle
{      
   SetSelector
   {
      TechLogic none/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_IdleA
				connect LeftForearm NorseLongswordShield Hotspot
				Connect TopOfHead Head hotspot
				connect Righthand NorseSword Hotspot
				ReplaceTexture Archer n Throwing axeman standard/archer n throwing axeman bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_IdleA
				connect LeftForearm NorseLongswordShield Hotspot
				Connect TopOfHead Head hotspot
				connect Righthand NorseSword Hotspot
				ReplaceTexture Archer n Throwing axeman standard/Infantry N Longsword Iron
         }
      }
   }      
}

//==============================================================================

anim Build
{      
   SetSelector
   {
      TechLogic none/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				connect Righthand Hammer Hotspot
				connect LeftForearm NorseLongswordShield Hotspot
				Connect TopOfHead Head hotspot
				connect Righthand NorseSword Hotspot
				ReplaceTexture Archer n Throwing axeman standard/archer n throwing axeman bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/Infantry N Longsword Iron
				connect Righthand Hammer Hotspot
				connect LeftForearm NorseLongswordShield Hotspot
				Connect TopOfHead Head hotspot
				connect Righthand NorseSword Hotspot
         }
      }
   }      
}


//==============================================================================

anim Bored
{ 
   SetSelector
   {
      TechLogic none/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BoredA
				Connect TopOfHead Head hotspot
				connect LeftForearm NorseLongswordShield Hotspot
				connect Righthand NorseSword Hotspot
				ReplaceTexture Archer n Throwing axeman standard/archer n throwing axeman bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BoredA
				ReplaceTexture Archer n Throwing axeman standard/Infantry N Longsword Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm NorseLongswordShield Hotspot
				connect Righthand NorseSword Hotspot
         }
      }
   }
}


//==============================================================================

anim Walk
{   
   SetSelector
   {
      TechLogic none/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect LeftForearm NorseLongswordShield Hotspot
				connect Righthand NorseSword Hotspot
				ReplaceTexture Archer n Throwing axeman standard/archer n throwing axeman bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/Infantry N Longsword Iron
				Connect TopOfHead Head hotspot
				connect Righthand NorseSword Hotspot
				connect LeftForearm NorseLongswordShield Hotspot
         }
      }
   }
}


//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				Connect TopOfHead Head hotspot
				connect Righthand NorseSword Hotspot
				connect LeftForearm NorseLongswordShield Hotspot
				ReplaceTexture Infantry E Axeman Standard/archer n throwing axeman bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				Connect TopOfHead Head hotspot
				connect Righthand NorseSword Hotspot
				connect LeftForearm NorseLongswordShield Hotspot
				ReplaceTexture Infantry E Axeman Standard/Infantry N Longsword Iron
         }
      }
   }
}

//==============================================================================

anim Death
{   
   SetSelector
   {
      TechLogic none/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_DeathA
				Connect TopOfHead Head hotspot
				connect LeftForearm NorseLongswordShield Hotspot
				connect Righthand NorseSword Hotspot
				ReplaceTexture Archer n Throwing axeman standard/archer n throwing axeman bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.35 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/Infantry N Longsword Iron
				Connect TopOfHead Head hotspot
				connect Righthand NorseSword Hotspot
				connect LeftForearm NorseLongswordShield Hotspot
         }
      }
   }
}


//==============================================================================

anim Flail
{
   SetSelector
   {
      TechLogic none/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.35 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect LeftForearm NorseLongswordShield Hotspot
				connect Righthand NorseSword Hotspot
				ReplaceTexture Archer n Throwing axeman standard/archer n throwing axeman bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.35 true   
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/Infantry N Longsword Iron
				Connect TopOfHead Head hotspot
				connect Righthand NorseSword Hotspot
				connect LeftForearm NorseLongswordShield Hotspot
         }
      } 
}

//==============================================================================

anim repair
{      
   SetSelector
   {
      TechLogic none/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/archer n throwing axeman bronze
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Longsword Iron
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
   }      
}

//==============================================================================

anim build
{      
   SetSelector
   {
      TechLogic none/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/archer n throwing axeman bronze
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Longsword Iron
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
   }      
}

//==============================================================================

anim heal
{      
   SetSelector
   {
      TechLogic none/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/archer n throwing axeman bronze
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Longsword Iron
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
   }      
}

